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constraint.Winch#544129

<function name="Winch" parent="constraint" type="libraryfunc"> <description>Creates a Winch constraint.</description> <realm>Server</realm> <file line="1253">lua/includes/modules/constraint.lua</file> <args> <arg name="pl" type="Player">The player that will be used to call <page>numpad.OnDown</page> and <page>numpad.OnUp</page>.</arg> <arg name="Ent1" type="Entity">First entity.</arg> <arg name="Ent2" type="Entity">Second entity.</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls),</arg> <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls).</arg> <arg name="LPos1" type="Vector"></arg> <arg name="LPos2" type="Vector"></arg> <arg name="width" type="number">The width of the rope.</arg> <arg name="fwd_bind" type="number">The key binding for "forward", corresponding to an <page>Enums/KEY</page></arg> <arg name="bwd_bind" type="number">The key binding for "backwards", corresponding to an <page>Enums/KEY</page></arg> <arg name="fwd_speed" type="number">Forward speed.</arg> <arg name="bwd_speed" type="number">Backwards speed.</arg> <arg name="material" type="string">The material of the rope.</arg> <arg name="toggle" type="boolean">Whether the winch should be on toggle.</arg> <arg name="color" type="table">The color of the rope. See <page>Global.Color</page>.</arg>⤶ </args> <rets> <ret name="" type="Entity">Constraint. Can return nil. Will return false if the constraint could not be created.</ret> <ret name="" type="Entity">rope. Will return nil if the constraint could not be created.</ret> <ret name="" type="Entity">controller. Can return nil.</ret> </rets> </function>