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construct.SetPhysProp#519083

<function name="SetPhysProp" parent="construct" type="libraryfunc"> <description>Sets props physical properties.</description> <realm>Server</realm> <file line="16">lua/includes/modules/construct.lua</file> <args> <arg name="ply" type="Player">The player. This variable is not used and can be left out.</arg> <arg name="ent" type="Entity">The entity to apply properties to</arg> <arg name="physObjID" type="number">You can use this or the argument below. This will be used in case you don't provide argument below.</arg> <arg name="physObj" type="PhysObj">The physics object to apply the properties to</arg> <arg name="data" type="table">The table containing properties to apply. See <page>PhysProperties</page></arg>⤶ <arg name="data" type="table">The table containing properties to apply. See <page>Structures/PhysProperties</page></arg>⤶ </args> </function>