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draw.SimpleText#524609

<function name="SimpleText" parent="draw" type="libraryfunc"> <description> Draws text on the screen. <rendercontext hook="false" type="2D"/>⤶ <rendercontext hook="false" type="2D"></rendercontext>⤶ </description> <realm>Client and Menu</realm> <file line="51-L94">lua/includes/modules/draw.lua</file> <args> <arg name="text" type="string">The text to be drawn.</arg> <arg name="font" type="string" default="DermaDefault">The font. See <page>surface.CreateFont</page> to create your own, or see <page>Default Fonts</page> for a list of default fonts.</arg> <arg name="x" type="number" default="0">The X Coordinate.</arg> <arg name="y" type="number" default="0">The Y Coordinate.</arg> <arg name="color" type="table" default="Color( 255, 255, 255, 255 )">The color of the text. Uses the <page>Color</page>.</arg> <arg name="xAlign" type="number" default="TEXT_ALIGN_LEFT">The alignment of the X coordinate using <page>Enums/TEXT_ALIGN</page>.</arg> <arg name="yAlign" type="number" default="TEXT_ALIGN_TOP">The alignment of the Y coordinate using <page>Enums/TEXT_ALIGN</page>.</arg> </args> <rets> <ret name="" type="number">The width of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret> <ret name="" type="number">The height of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret> </rets> </function> <example> <description>Example usage</description> <code> hook.Add( "HUDPaint", "HelloThere", function() draw.SimpleText( "Hello there!", "DermaDefault", 50, 50, color_white ) end ) </code> </example>