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killicon.AddTexCoord#567866

<function name="AddTexCoord" parent="killicon" type="libraryfunc"> <description>Creates new kill icon using a sub-rectangle of a texture.</description> <realm>Client</realm> <added>2023.10.17</added> <args> <arg name="class" type="string">Weapon or entity class this killicon is for.</arg> <arg name="texture" type="string">Path to the texture.</arg> <arg name="color" type="table">Color of the kill icon.</arg> <arg name="color" type="Color"><page>Color</page> of the kill icon.</arg> <arg name="x" type="number">The start position (X axis) of the rectangle on the given texture. This is in texture coordinates.</arg> <arg name="y" type="number">The start position (Y axis) of the rectangle on the given texture. This is in texture coordinates.</arg> <arg name="w" type="number">The width of the rectangle on the given texture. This is in texture coordinates.</arg> <arg name="h" type="number">The height of the rectangle on the given texture. This is in texture coordinates.</arg> </args> </function> <example> <description>Creates a kill icon using TF2 kill icons image.</description> <code>killicon.AddTexCoord( "heavy_punch", "hud/dneg_images", color_white, 193, 449, 60, 30 )</code> </example>