Revision Difference
math.calcBSplineN#560327
<function name="calcBSplineN" parent="math" type="libraryfunc">
<description>
<internal>Use <page>math.BSplinePoint</page> instead.</internal>
Basic code for Bezier-Spline algorithm, helper function for <page>math.BSplinePoint</page>.
</description>
<realm>Shared and Menu</realm>
<file line="102-L142">lua/includes/extensions/math.lua</file>
<file line="104-L144">lua/includes/extensions/math.lua</file>
<args>
<arg name="i" type="number"></arg>
<arg name="k" type="number"><bug pull="1477">Sending in a value < 1 will result in an infinite loop.</bug></arg>
<arg name="t" type="number"></arg>
<arg name="tinc" type="number"></arg>
</args>
<rets>
<ret name="" type="number"></ret>
</rets>
</function>