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player_manager.SetPlayerClass#547048

<function name="SetPlayerClass" parent="player_manager" type="libraryfunc"> <description>Sets a player's class</description> <realm>Shared</realm> <file line="376-L388">lua/includes/modules/player_manager.lua</file>⤶ <args> <arg name="ply" type="Player">Player to set class</arg> <arg name="classname" type="string">Name of class to set</arg> </args> </function> <example> <description>Sets the player's class to 'player_default' every time they spawn</description> <code> function GM:PlayerSpawn( ply ) player_manager.SetPlayerClass(ply, "player_default") end </code> <output></output> </example>