Revision Difference
player_manager.SetPlayerClass#547048
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">
	<description>Sets a player's class</description>
	<realm>Shared</realm>
	<file line="376-L388">lua/includes/modules/player_manager.lua</file>⤶
	<args>
		<arg name="ply" type="Player">Player to set class</arg>
		<arg name="classname" type="string">Name of class to set</arg>
	</args>
</function>
<example>
	<description>Sets the player's class to 'player_default' every time they spawn</description>
	<code>
function GM:PlayerSpawn( ply )
	player_manager.SetPlayerClass(ply, "player_default")
end
	</code>
	<output></output>
</example>
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