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render.BindLocalCubemap#568304

<function name="BindLocalCubemap" parent="render" type="libraryfunc"> <description> Binds a given texture as a cubemap. The texture given must be a cubemap texture. This is useful in context of drawing models manually (<page>Entity:DrawModel</page>), especially in GUI applications. <rendercontext hook="false" type="3D"></rendercontext> </description> <added>2026.08.26</added> <realm>Client</realm> <args> <arg name="texName" type="string">The path to the texture (`.vtf`) to use, e.g. `editor/cubemap`. <arg name="texName" type="string|nil">The path to the texture (`.vtf`) to use, e.g. `editor/cubemap`. The function will automatically select the `.hdr` version of the texture based on player's current settings. ⤶ Set to `nil` to unbind a cubemap, which will result in pitch black cubemap.⤶ </arg> </args> </function>