Revision Difference
render.BindLocalCubemap#568304
<function name="BindLocalCubemap" parent="render" type="libraryfunc">
<description>
Binds a given texture as a cubemap. The texture given must be a cubemap texture.
This is useful in context of drawing models manually (<page>Entity:DrawModel</page>), especially in GUI applications.
<rendercontext hook="false" type="3D"></rendercontext>
</description>
<added>2026.08.26</added>
<realm>Client</realm>
<args>
<arg name="texName" type="string">The path to the texture (`.vtf`) to use, e.g. `editor/cubemap`.
<arg name="texName" type="string|nil">The path to the texture (`.vtf`) to use, e.g. `editor/cubemap`.
The function will automatically select the `.hdr` version of the texture based on player's current settings.
⤶
Set to `nil` to unbind a cubemap, which will result in pitch black cubemap.⤶
</arg>
</args>
</function>
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