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render.BlurRenderTarget#552105

<function name="BlurRenderTarget" parent="render" type="libraryfunc"> <description>Blurs the render target ( or a given texture )</description> <realm>Client</realm> <file line="L86-L105">lua/includes/extensions/client/render.lua</file> <file line="88-L107">lua/includes/extensions/client/render.lua</file> <args> <arg name="rendertarget" type="ITexture">The texture to blur</arg> <arg name="blurx" type="number">Horizontal amount of blur</arg> <arg name="blury" type="number">Vertical amount of blur</arg> <arg name="passes" type="number">Amount of passes to go through</arg> </args> </function>