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render.ComputeDynamicLighting#568061

<function name="ComputeDynamicLighting" parent="render" type="libraryfunc"> <description>Calculates the lighting caused by dynamic lights for the specified surface. See also <page>render.ComputeLighting</page>. <description>Calculates the lighting caused by dynamic lights (such as <page>Global.DynamicLight</page> and the Light Sandbox tool) for the specified surface. This will not include map ambient light. See also <page>render.ComputeLighting</page> for a function that also includes map's ambient lighting. </description> <realm>Client</realm> <args> <arg name="position" type="Vector">The position to sample from.</arg> <arg name="normal" type="Vector">The normal of the surface.</arg> </args> <rets> <ret name="" type="Vector">A vector representing the light at that point.</ret> </rets> </function>