Revision Difference
render.ComputeLighting#568062
<function name="ComputeLighting" parent="render" type="libraryfunc">
<description>Calculates the light color of a certain surface.
⤶
See also <page>render.ComputeDynamicLighting</page>.</description>⤶
<description>Calculates the light color at a certain position.
⤶
This includes both ambient light and dynamic light.⤶
⤶
See also <page>render.ComputeDynamicLighting</page> for dynamic light only.</description>⤶
<realm>Client</realm>
<args>
<arg name="position" type="Vector">The position of the surface to get the light from.</arg>
<arg name="normal" type="Vector">The normal of the surface to get the light from.</arg>⤶
<arg name="position" type="Vector">The position to get the light at.</arg>
<arg name="normal" type="Vector">The direction of an imaginary surface to get the light at.⤶
⤶
Pointing away from walls will get the lighting the wall receives. Pointing towards walls will not.</arg>⤶
</args>
<rets>
<ret name="" type="Vector">A vector representing the light at that point.</ret>
</rets>
</function>
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