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render.ComputeLighting#568063

<function name="ComputeLighting" parent="render" type="libraryfunc"> <description>Calculates the light color at a certain position. This includes both ambient light and dynamic light. See also <page>render.ComputeDynamicLighting</page> for dynamic light only.</description> <realm>Client</realm> <args> <arg name="position" type="Vector">The position to get the light at.</arg> <arg name="normal" type="Vector">The direction of an imaginary surface to get the light at. Pointing away from walls will get the lighting the wall receives. Pointing towards walls will not.</arg> </args> <rets> <ret name="" type="Vector">A vector representing the light at that point.</ret> </rets> </function> ⤶ <example>⤶ <description>⤶ Visualizes light level at the spot player is looking at.⤶ </description>⤶ <code>⤶ hook.Add( "HUDPaint", "test_navmesh", function()⤶ local ply = LocalPlayer()⤶ local tr = ply:GetEyeTrace()⤶ ⤶ local startPos = tr.HitPos⤶ ⤶ local color = render.ComputeLighting( startPos, tr.HitNormal )⤶ local colorDyn = render.ComputeDynamicLighting( startPos, tr.HitNormal )⤶ local colorAmbi = color - colorDyn⤶ ⤶ local pos2D = startPos:ToScreen()⤶ pos2D.x = pos2D.x + 30⤶ ⤶ draw.RoundedBox( 4, pos2D.x - 25, pos2D.y - 5, 250, 60, Color(0,0,0, 200 ) )⤶ ⤶ draw.SimpleText( "Color: " .. tostring(color), "Default", pos2D.x, pos2D.y, color_white )⤶ draw.SimpleText( "Dynamic Color: " .. tostring(colorDyn), "Default", pos2D.x, pos2D.y + 20, color_white )⤶ draw.SimpleText( "Ambient Color: " .. tostring(colorAmbi), "Default", pos2D.x, pos2D.y + 40, color_white )⤶ ⤶ draw.RoundedBox( 4, pos2D.x - 20, pos2D.y, 10, 10, Color( color.x * 255, color.y * 255, color.z * 255 ) )⤶ draw.RoundedBox( 4, pos2D.x - 20, pos2D.y + 20, 10, 10, Color( colorDyn.x * 255, colorDyn.y * 255, colorDyn.z * 255 ) )⤶ draw.RoundedBox( 4, pos2D.x - 20, pos2D.y + 40, 10, 10, Color( colorAmbi.x * 255, colorAmbi.y * 255, colorAmbi.z * 255 ) )⤶ end )⤶ </code>⤶ <output>⤶ <upload src="70c/8ded78d9538dee7.gif" size="3507824" name="July01-2855-gmod_win64.gif" />⤶ </output>⤶ </example>