Revision Difference
render.ComputeLighting#568066
<function name="ComputeLighting" parent="render" type="libraryfunc">
<description>Calculates the light color at a certain position.
This includes both ambient light and dynamic light.
See also <page>render.ComputeDynamicLighting</page> for dynamic light only.</description>⤶
See <page>render.ComputeDynamicLighting</page> for dynamic light only.⤶
⤶
See <page>render.GetAmbientLightColor</page> for map-wide ambient color.⤶
</description>⤶
<realm>Client</realm>
<args>
<arg name="position" type="Vector">The position to get the light at.</arg>
<arg name="normal" type="Vector">The direction of an imaginary surface to get the light at.
Pointing away from walls will get the lighting the wall receives. Pointing towards walls will not.</arg>
</args>
<rets>
<ret name="" type="Vector">A vector representing the light at that point.</ret>
</rets>
</function>
<example>
<description>
Visualizes light level at the spot player is looking at.
</description>
<code>
hook.Add( "HUDPaint", "test_navmesh", function()
local ply = LocalPlayer()
local tr = ply:GetEyeTrace()
local startPos = tr.HitPos
local color = render.ComputeLighting( startPos, tr.HitNormal )
local colorDyn = render.ComputeDynamicLighting( startPos, tr.HitNormal )
local colorAmbi = color - colorDyn
local pos2D = startPos:ToScreen()
pos2D.x = pos2D.x + 30
draw.RoundedBox( 4, pos2D.x - 25, pos2D.y - 5, 250, 60, Color(0,0,0, 200 ) )
draw.SimpleText( "Color: " .. tostring(color), "Default", pos2D.x, pos2D.y, color_white )
draw.SimpleText( "Dynamic Color: " .. tostring(colorDyn), "Default", pos2D.x, pos2D.y + 20, color_white )
draw.SimpleText( "Ambient Color: " .. tostring(colorAmbi), "Default", pos2D.x, pos2D.y + 40, color_white )
draw.RoundedBox( 4, pos2D.x - 20, pos2D.y, 10, 10, Color( color.x * 255, color.y * 255, color.z * 255 ) )
draw.RoundedBox( 4, pos2D.x - 20, pos2D.y + 20, 10, 10, Color( colorDyn.x * 255, colorDyn.y * 255, colorDyn.z * 255 ) )
draw.RoundedBox( 4, pos2D.x - 20, pos2D.y + 40, 10, 10, Color( colorAmbi.x * 255, colorAmbi.y * 255, colorAmbi.z * 255 ) )
end )
</code>
<output>
<upload src="70c/8ded78d9538dee7.gif" size="3507824" name="July01-2855-gmod_win64.gif" />
</output>
</example>
Garry's Mod
Rust
Steamworks
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