Revision Difference
render.GetAmbientLightColor#568067
<function name="GetAmbientLightColor" parent="render" type="libraryfunc">
<description>Returns the ambient color of the map.</description>⤶
<description>Returns the ambient color intensity of the map, basically the color the sky emits.⤶
⤶
This is used by the engine to calculate shadow color using the following formula: `ambientLight * 3 + Vector( 0.3, 0.3, 0.3 )`⤶
⤶
See also <page>render.ComputeLighting</page>.⤶
</description>⤶
<realm>Client</realm>
<rets>
<ret name="" type="Vector">The ambient color of the map.</ret>⤶
<ret name="" type="Vector">The ambient color intensity of the map.⤶
⤶
This is computed at map compile time and is stored in "linear color space".</ret>⤶
</rets>
</function>
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