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render.GetBloomTex0#560425

<function name="GetBloomTex0" parent="render" type="libraryfunc"> <realm>Client</realm> <description>Returns the first render target texture that is used internally for the Bloom post processing effect.</description>⤶ <rets> <ret name="" type="ITexture">The bloom texture</ret>⤶ <ret name="" type="ITexture">The render target texture named `s_pBloomTex0`.</ret>⤶ </rets> </function>