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render.WorldMaterialOverride#547597

<function name="WorldMaterialOverride" parent="render" type="libraryfunc">⤶ <description>This function overrides all map materials for one frame.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="mat" type="IMaterial" default="nil"></arg>⤶ </args>⤶ </function>