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table.Inherit#528447

<function name="Inherit" parent="table" type="libraryfunc"> <description> Copies any missing data from base to target, and sets the target's `BaseClass` member to the base table's pointer. See <page>table.Merge</page>, which overrides existing values and doesn't add a BaseClass member. See also <page>table.Add</page>, which simply adds values of one table to another. <bug pull="1304">Sub-tables aren't inherited. The target's table value will take priority.</bug> </description> <realm>Shared and Menu</realm> <file line="5">lua/includes/extensions/table.lua</file> <args> <arg name="target" type="table">Table to copy data to</arg> <arg name="base" type="table">Table to copy data from</arg> </args> <rets> <ret name="" type="table">Target</ret> </rets> </function> <example> <description>Example of how this function works.</description> <code> local table1 = { "A", "Golden" } local table2 = { "Two", "Orange", "Apple" } table.Inherit( table1, table2 ) PrintTable( table1 ) </code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output> ```⤶ 1 = A 2 = Golden 3 = Apple BaseClass: 1 = Two 2 = Orange 3 = Apple ```⤶ </output> </example>