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util.BlastDamage#568541

<function name="BlastDamage" parent="util" type="libraryfunc"> <description> Applies explosion damage to all entities in the specified radius. Performs line-of-sight checking. This a simpler version of <page>util.BlastDamageInfo</page> <note>This function will not deal damage to the ``Hunter-Chopper`` type NPC. To deal damage, use the <page>util.BlastDamageInfo</page> function and add <page text="DMG_AIRBOAT">Enums/DMG#DMG_AIRBOAT</page> to the damage type.</note> </description> <realm>Server</realm> <args> <arg name="inflictor" type="Entity">The entity that caused the damage.</arg> <arg name="attacker" type="Entity">The entity that attacked.</arg> <arg name="damageOrigin" type="Vector">The center of the explosion</arg> <arg name="damageRadius" type="number">The radius in which entities will be damaged.</arg> <arg name="damage" type="number">The amount of damage to be applied.</arg> <arg name="damageType" type="number{DMG}">⤶ <note>Added on November 2, 2026, but not included in any release.</note>⤶ Override the damage type⤶ </arg>⤶ <arg name="damageType" type="number{DMG}" default="DMG_BLAST" added="2026.11.02">Override the damage type</arg>⤶ </args> </function> <example> <description>Allow the ``Hunter-Chooper`` to take damage from explosions.</description> <code> local target = ents.FindByClass("npc_helicopter")[1] if not target then return end util.BlastDamage( Entity(1), target, target:GetPos(), 200, 200, bit.bor( DMG_BLAST, DMG_AIRBOAT )) </code> </example>