User Changes: code_gs
1 Year Ago | ||||
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GM:PostPlayerDeath -
Add note about Alive
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code_gs
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GM:DoPlayerDeath -
Add note about Alive
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code_gs
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GM:PlayerDeath -
Add note about Alive + Minor Change
by
code_gs
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Global.CreateParticleSystemNoEntity -
Minor Change
by
code_gs
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3 Years Ago | ||||
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Specific_Operators -
Be more specific about continue's issues, remove the useless example + Highlighting fix
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code_gs
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4 Years Ago | ||||
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Render_Order -
Fix missing text and grammar in the intro
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code_gs
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ents.GetCount -
Made the note more clear
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code_gs
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player.GetCount -
Made the note more clear
by
code_gs
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Entity:GetAttachment -
Reverse third argument in example to be more intuitive
by
code_gs
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Chair_Throwing_Gun -
Cleanup + Lower secondary cooldown
by
code_gs
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5 Years Ago | ||||
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GM:PreventScreenClicks -
pairs->ipairs
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code_gs
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Entity:GetMaterials -
Well yes, you are generating a big table every frame. Of course it'll tax your performance, this doesn't need to be put on every page
by
code_gs
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PhysObj:GetEnergy -
Add implementation to examples
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code_gs
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PhysObj:ComputeShadowControl -
Revert - why did this edit the wrong page?
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code_gs
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Player:DropWeapon -
Use member IsValid over global IsValid
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code_gs
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Entity:IsLineOfSightClear -
Added a full list of CBaseCombatCharacter entities. This should probably added to a seperate page
by
code_gs
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Entity:IsLineOfSightClear -
Specify what a CBaeCombatCharacter usually is
by
code_gs
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Global.Error -
Menu bug is fixed
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code_gs
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GM:Think -
Fix description for server behaviour
by
code_gs
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game.MountGMA -
Added note about the path not having to be a gma
by
code_gs
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Structures/SWEP -
Add Weapon key
by
code_gs
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GM:PlayerDisconnected -
will -> can
by
code_gs
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Entity:GetAttachment -
Use SWEP variables instead of locals
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code_gs
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Entity:GetInternalVariable -
Add SetSaveValue note
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code_gs
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Entity:SetSaveValue -
Add GetInternalVariable note
by
code_gs
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NPC:IsUnreachable -
grammar fix
by
code_gs
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Global.CreateMaterial -
Fixed second arg linking
by
code_gs
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hook.Add -
Fixed eventname description
by
code_gs
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GM:PreDrawViewModels -
Created Page
by
code_gs
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Render_Order -
Add PreDrawViewModels
by
code_gs
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WEAPON:DrawWorldModel -
Fix example sort of
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code_gs
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Global.HTTP -
Remove useless example that didn't even show up on the page anyway
by
code_gs
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Entity:GetAttachment -
The cube is now actually green
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code_gs
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Entity:GetAttachment -
Added example for view model transformation
by
code_gs
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Enums/SOLID -
Don't link TestCollision initially as it only applies to SENTs
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code_gs
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Enums/SOLID -
Clarified SOLID_CUSTOM
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code_gs
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vgui.Register -
Default arg
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code_gs
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WEAPON:Holster -
Added Player:SelectWeapon note
by
code_gs
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Player:SelectWeapon -
Added WEAPON:Holster note
by
code_gs
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gui.EnableScreenClicker -
Fix bug
by
code_gs
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Entity:EnableCustomCollisions -
Use bit.bor not addition for bit flags
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code_gs
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Structures/SWEP -
Fix SWEP.Weight description
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code_gs
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Player:GetCurrentCommand -
Added GetPredictionPlayer note
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code_gs
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Global.GetPredictionPlayer -
Use Player instead of Entity
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code_gs
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C_Lua:_Functions -
Use LUA_FUNCTION
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code_gs
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Front Page -
Fixed spaces where all other entries use tabs
by
code_gs
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States -
Added two more menu engine lua files - thanks Spar
by
code_gs
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States -
Added another menu state file
by
code_gs
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ents.CreateClientProp -
remove CSEnt related issue from a non-CSEnt
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code_gs
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Render_Order -
Remove <bug> tag
by
code_gs
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States -
Link file library
by
code_gs
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ConVars_In_Garrysmod -
Added cc_lang
by
code_gs
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proto -
Finished the analogy
by
code_gs
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