Garry's Mod Wiki

User Changes: code_gs

1 Year Ago
GM:PostPlayerDeath - Add note about Alive
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GM:DoPlayerDeath - Add note about Alive
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GM:PlayerDeath - Add note about Alive + Minor Change
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2 Years Ago
Specific_Operators - Be more specific about continue's issues, remove the useless example + Highlighting fix
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3 Years Ago
Render_Order - Fix missing text and grammar in the intro
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4 Years Ago
ents.GetCount - Made the note more clear
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player.GetCount - Made the note more clear
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Entity:GetAttachment - Reverse third argument in example to be more intuitive
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Chair_Throwing_Gun - Cleanup + Lower secondary cooldown
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GM:PreventScreenClicks - pairs->ipairs
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Entity:GetMaterials - Well yes, you are generating a big table every frame. Of course it'll tax your performance, this doesn't need to be put on every page
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PhysObj:GetEnergy - Add implementation to examples
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PhysObj:ComputeShadowControl - Revert - why did this edit the wrong page?
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Player:DropWeapon - Use member IsValid over global IsValid
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Entity:IsLineOfSightClear - Added a full list of CBaseCombatCharacter entities. This should probably added to a seperate page
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Entity:IsLineOfSightClear - Specify what a CBaeCombatCharacter usually is
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Global.Error - Menu bug is fixed
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GM:Think - Fix description for server behaviour
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game.MountGMA - Added note about the path not having to be a gma
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Structures/SWEP - Add Weapon key
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GM:PlayerDisconnected - will -> can
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Entity:GetAttachment - Use SWEP variables instead of locals
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Entity:GetInternalVariable - Add SetSaveValue note
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Entity:SetSaveValue - Add GetInternalVariable note
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5 Years Ago
NPC:IsUnreachable - grammar fix
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Global.CreateMaterial - Fixed second arg linking
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hook.Add - Fixed eventname description
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GM:PreDrawViewModels - Created Page
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Render_Order - Add PreDrawViewModels
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WEAPON:DrawWorldModel - Fix example sort of
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Global.HTTP - Remove useless example that didn't even show up on the page anyway
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Entity:GetAttachment - The cube is now actually green
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Entity:GetAttachment - Added example for view model transformation
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Enums/SOLID - Don't link TestCollision initially as it only applies to SENTs
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Enums/SOLID - Clarified SOLID_CUSTOM
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vgui.Register - Default arg
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WEAPON:Holster - Added Player:SelectWeapon note
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Player:SelectWeapon - Added WEAPON:Holster note
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Entity:EnableCustomCollisions - Use bit.bor not addition for bit flags
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Structures/SWEP - Fix SWEP.Weight description
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Player:GetCurrentCommand - Added GetPredictionPlayer note
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Global.GetPredictionPlayer - Use Player instead of Entity
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C_Lua:_Functions - Use LUA_FUNCTION
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Front Page - Fixed spaces where all other entries use tabs
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States - Added two more menu engine lua files - thanks Spar
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States - Added another menu state file
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ents.CreateClientProp - remove CSEnt related issue from a non-CSEnt
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Render_Order - Remove <bug> tag
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States - Link file library
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ConVars_In_Garrysmod - Added cc_lang
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proto - Finished the analogy
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