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Weapon:GetNextPrimaryFire

<function name="GetNextPrimaryFire" parent="Weapon" type="classfunc"> <description>Gets the next time the weapon can primary fire. ( Can call <page>WEAPON:PrimaryAttack</page> )</description> <realm>Shared</realm> <rets> <ret name="" type="number">The time, relative to <page>Global.CurTime</page></ret> </rets> </function>