User Changes: A1steaksa
11 Days Ago | ||||
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Vehicle:IsValidVehicle -
Rewrote page and added example
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A1steaksa
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13 Days Ago | ||||
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Shaders/screenspace_general -
Moved guide info to a dedicated page + Minor Change
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A1steaksa
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custom_shaders -
Created Page
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A1steaksa
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22 Days Ago | ||||
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BaseAnimatingOverlay -
Added a title for searchability
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A1steaksa
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36 Days Ago | ||||
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Entity:CreateBoneFollowers -
Clarified what a bone follower is
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A1steaksa
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50 Days Ago | ||||
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math.Clamp -
Health values happen to have a maximum of 100 by default, but that doesn't make health values percentages
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A1steaksa
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2 Months Ago | ||||
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util.GetModelMeshes -
Rewrote page, added structures
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A1steaksa
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Structures/BoneBindPose -
Created Page
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A1steaksa
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Structures/ModelMeshData -
Created Page
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A1steaksa
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Structures/MeshVertex -
Added weights field
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A1steaksa
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Structures/BoneWeight -
Created Page
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A1steaksa
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GM:OnPhysgunFreeze -
Minor Change
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A1steaksa
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Structures/MeshVertex -
Rewrote page
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A1steaksa
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3 Months Ago | ||||
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Entity:NetworkVar -
Mention that KeyName is required for editing to work + Minor Change
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A1steaksa
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Structures/FontData -
Paths should be styled as monospaced
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A1steaksa
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mesh.Begin -
Added mentions of mesh editing, made cached meshes the default arguments + Typo
by
A1steaksa
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mesh.Begin -
Rewrote a warning to be part of the relevant argument's description because warnings are scary
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A1steaksa
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4 Months Ago | ||||
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mesh_primitives -
Add link to IMesh
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A1steaksa
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5 Months Ago | ||||
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Player:ConCommand -
Minor Change
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A1steaksa
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6 Months Ago | ||||
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CheatSheet -
Created Page + Minor Change + Minor Change + Minor Change
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A1steaksa
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hook.Add -
Replaced description and formatted markdown
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A1steaksa
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render_stencils -
Added "Integer" to byte explanation
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A1steaksa
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render_rendertargets -
Minor Change
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A1steaksa
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render_min_mag_filters -
Minor Change
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A1steaksa
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render_beams -
Minor Change
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A1steaksa
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render_stencils -
Minor wording and formatting changes
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A1steaksa
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sound_basics -
Added file format and frequencies section
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A1steaksa
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sound_basics -
Added folder structure explanation and file paths example + Minor Change + Minor Change + Minor Change
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A1steaksa
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sound_basics -
Created Page
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A1steaksa
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Creating_Looping_Sounds -
Added Sound Reference subcategory to title
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A1steaksa
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7 Months Ago | ||||
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mesh.Begin -
Denoted that primitive count changes based on primitive type
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A1steaksa
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Enums/MATERIAL -
Added explanations and reference links
by
A1steaksa
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mesh_primitives -
Added primitive count explanations
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A1steaksa
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mesh_primitives -
Added quads text and image + Published page.
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A1steaksa
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Enums/MATERIAL -
Added link to reference page
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A1steaksa
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mesh_primitives -
Added Polygon primitive explanation and image
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A1steaksa
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mesh_primitives -
Added Line Strip image + Added Line Loop image
by
A1steaksa
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Using_Viewmodel_Hands -
Moving to models and animation category
by
A1steaksa
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8 Months Ago | ||||
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GM:PostEntityFireBullets -
Added FiredBullet type for second argument
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A1steaksa
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Structures/FiredBullet -
Created Page
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A1steaksa
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Prediction -
Removed unnecessarily gendered language and made minor formatting changes
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A1steaksa
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mesh_primitives -
Minor Change
by
A1steaksa
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mesh_primitives -
Revised triangle image + Added triangle strip image
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A1steaksa
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mesh_primitives -
Added triangle diagram + Revised triangles image + Revised triangle image
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A1steaksa
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mesh_primitives -
Added more explanations
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A1steaksa
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mesh_primitives -
Revised Lines image
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A1steaksa
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mesh_primitives -
Resized images
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A1steaksa
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mesh_primitives -
Added images for Points and Lines
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A1steaksa
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mesh_primitives -
Added Points and Lines primitive descriptions
by
A1steaksa
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9 Months Ago | ||||
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util.TraceEntityHull -
Added link for AABB
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A1steaksa
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Player:SetHullDuck -
Rewrote page
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A1steaksa
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Player:SetHull -
Rewrote page
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A1steaksa
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Player:GetHullDuck -
Rewrote page
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A1steaksa
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Player:GetHull -
Added AABB mention + link
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A1steaksa
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Player:GetHull -
Added see also links, added return value names, reworded some page text
by
A1steaksa
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Entity:SetBodyGroups -
Minor Change
by
A1steaksa
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SpawnIcon:GetBodyGroup -
Minor Change + Minor Change
by
A1steaksa
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Entity:GetBodygroupCount -
Removed max ID note as that's not body group specific
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A1steaksa
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Entity:SetBodyGroups -
Rewrote page
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A1steaksa
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SpawnIcon:SetBodyGroup -
Reworded page to be consistent with other body group pages
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A1steaksa
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SpawnIcon:GetBodyGroup -
Slightly reworded page to match other body group pages
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A1steaksa
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Entity:FindBodygroupByName -
Rewrote page
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A1steaksa
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Entity:GetBodygroupName -
Rewrote page
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A1steaksa
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Entity:GetBodygroupCount -
Added body group id link
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A1steaksa
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Entity:GetBodygroup -
Added body group id link
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A1steaksa
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Entity:GetBodyGroups -
Rewrote page
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A1steaksa
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Entity:SetBodygroup -
Minor Change + Minor Change + Reworded note
by
A1steaksa
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Entity:GetBodygroupCount -
Minor Change + Added note about weapons returning viewmodel results
by
A1steaksa
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Entity:GetBodygroup -
Added note about weapons returning viewmodel results
by
A1steaksa
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Entity:GetNumBodyGroups -
Rewrote page
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A1steaksa
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Entity:SetBodygroup -
Rewrote page to use proper ID names.
by
A1steaksa
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Entity:GetBodygroupCount -
Minor Change
by
A1steaksa
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Structures/BodyGroupData -
Rewrote to better indicate the types of IDs and models involved
by
A1steaksa
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Entity:GetBodygroupCount -
Rewrote page to more clearly indicate the different ID types involved.
by
A1steaksa
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Entity:GetBodygroup -
Rewrote page to more clearly indicate the types of IDs used
by
A1steaksa
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Mapping_Fundamentals -
Minor Change
by
A1steaksa
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Entity:NextThink -
Rephrased to clarify how the function works with Engine entities
by
A1steaksa
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10 Months Ago | ||||
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Entity_Creating_Custom_Entities -
Added single file example, reworded Entity description, reorganized page to accomodate single file example
by
A1steaksa
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net.SendOmit -
Added proper overloads
by
A1steaksa
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ConVars -
Added cvar and convar to title for SEO
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A1steaksa
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surface.GetPanelPaintState -
Mention draw library
by
A1steaksa
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surface.GetPanelPaintState -
Created Page
by
A1steaksa
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Structures/PanelPaintState -
Created Page
by
A1steaksa
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math.BSplinePoint -
Reworded and rewrote much of the page + fraction_max -> fractionMax
by
A1steaksa
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math.BSplinePoint -
faction -> fraction + Rephrased return
by
A1steaksa
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11 Months Ago | ||||
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GM:OnLuaError -
Corrected data type of ID
by
A1steaksa
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render_stencils -
Minor wording change about byte
by
A1steaksa
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VGUI_Element_List -
Pluralized element for SEO
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A1steaksa
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Enums/CONTENTS -
Added ENT.PhysicsSolidMask
by
A1steaksa
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Player:SetDSP -
Rewrote description, reformatted list to DSP presets page + Minor Change + Added link to CSoundPatch:SetDSP
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A1steaksa
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CSoundPatch:SetDSP -
Reworded, added link to new DSP presets page.
by
A1steaksa
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CSoundPatch:GetDSP -
Reworded, added link to new DSP presets page
by
A1steaksa
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Enums/BLENDFUNC -
Rewrote page
by
A1steaksa
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Enums/BLEND -
Minor Change
by
A1steaksa
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Render_Order -
Added "Hook" to page title for SEO
by
A1steaksa
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Enums/BLEND -
Removed newline indicator character
by
A1steaksa
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12 Months Ago | ||||
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Enums/BLEND -
Added src_alpha_saturate + For Example -> Example
by
A1steaksa
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Enums/BLEND -
Rewrote page, removed unhelpful graphic, added link to interactive tool
by
A1steaksa
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render.OverrideBlend -
Rewrote page, example is still overcomplicated + Color and alpha values are 0-1 not 0-255 + Explicitly differentiate color vs alpha in separated blending mode
by
A1steaksa
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1 Year Ago | ||||
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mesh_primitives -
Separated and re-wrote Vertex Winding and Culling sections. Added vertex winding image.
by
A1steaksa
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