Garry's Mod Wiki

User Changes: A1steaksa

11 Days Ago
Vehicle:IsValidVehicle - Rewrote page and added example
13 Days Ago
Shaders/screenspace_general - Moved guide info to a dedicated page + Minor Change
custom_shaders - Created Page
22 Days Ago
BaseAnimatingOverlay - Added a title for searchability
36 Days Ago
Entity:CreateBoneFollowers - Clarified what a bone follower is
50 Days Ago
math.Clamp - Health values happen to have a maximum of 100 by default, but that doesn't make health values percentages
2 Months Ago
util.GetModelMeshes - Rewrote page, added structures
Structures/BoneBindPose - Created Page
Structures/ModelMeshData - Created Page
Structures/MeshVertex - Added weights field
Structures/BoneWeight - Created Page
GM:OnPhysgunFreeze - Minor Change
Structures/MeshVertex - Rewrote page
3 Months Ago
Entity:NetworkVar - Mention that KeyName is required for editing to work + Minor Change
Structures/FontData - Paths should be styled as monospaced
mesh.Begin - Added mentions of mesh editing, made cached meshes the default arguments + Typo
mesh.Begin - Rewrote a warning to be part of the relevant argument's description because warnings are scary
4 Months Ago
mesh_primitives - Add link to IMesh
5 Months Ago
Player:ConCommand - Minor Change
6 Months Ago
CheatSheet - Created Page + Minor Change + Minor Change + Minor Change
hook.Add - Replaced description and formatted markdown
render_stencils - Added "Integer" to byte explanation
render_rendertargets - Minor Change
render_min_mag_filters - Minor Change
render_beams - Minor Change
render_stencils - Minor wording and formatting changes
sound_basics - Added file format and frequencies section
sound_basics - Added folder structure explanation and file paths example + Minor Change + Minor Change + Minor Change
sound_basics - Created Page
Creating_Looping_Sounds - Added Sound Reference subcategory to title
7 Months Ago
mesh.Begin - Denoted that primitive count changes based on primitive type
Enums/MATERIAL - Added explanations and reference links
mesh_primitives - Added primitive count explanations
mesh_primitives - Added quads text and image + Published page.
Enums/MATERIAL - Added link to reference page
mesh_primitives - Added Polygon primitive explanation and image
mesh_primitives - Added Line Strip image + Added Line Loop image
Using_Viewmodel_Hands - Moving to models and animation category
8 Months Ago
GM:PostEntityFireBullets - Added FiredBullet type for second argument
Structures/FiredBullet - Created Page
Prediction - Removed unnecessarily gendered language and made minor formatting changes
mesh_primitives - Minor Change
mesh_primitives - Revised triangle image + Added triangle strip image
mesh_primitives - Added triangle diagram + Revised triangles image + Revised triangle image
mesh_primitives - Added more explanations
mesh_primitives - Revised Lines image
mesh_primitives - Resized images
mesh_primitives - Added images for Points and Lines
mesh_primitives - Added Points and Lines primitive descriptions
9 Months Ago
util.TraceEntityHull - Added link for AABB
Player:SetHullDuck - Rewrote page
Player:SetHull - Rewrote page
Player:GetHullDuck - Rewrote page
Player:GetHull - Added AABB mention + link
Player:GetHull - Added see also links, added return value names, reworded some page text
Entity:SetBodyGroups - Minor Change
SpawnIcon:GetBodyGroup - Minor Change + Minor Change
Entity:GetBodygroupCount - Removed max ID note as that's not body group specific
Entity:SetBodyGroups - Rewrote page
SpawnIcon:SetBodyGroup - Reworded page to be consistent with other body group pages
SpawnIcon:GetBodyGroup - Slightly reworded page to match other body group pages
Entity:GetBodygroupName - Rewrote page
Entity:GetBodygroupCount - Added body group id link
Entity:GetBodygroup - Added body group id link
Entity:GetBodyGroups - Rewrote page
Entity:SetBodygroup - Minor Change + Minor Change + Reworded note
Entity:GetBodygroupCount - Minor Change + Added note about weapons returning viewmodel results
Entity:GetBodygroup - Added note about weapons returning viewmodel results
Entity:GetNumBodyGroups - Rewrote page
Entity:SetBodygroup - Rewrote page to use proper ID names.
Entity:GetBodygroupCount - Minor Change
Structures/BodyGroupData - Rewrote to better indicate the types of IDs and models involved
Entity:GetBodygroupCount - Rewrote page to more clearly indicate the different ID types involved.
Entity:GetBodygroup - Rewrote page to more clearly indicate the types of IDs used
Mapping_Fundamentals - Minor Change
Entity:NextThink - Rephrased to clarify how the function works with Engine entities
10 Months Ago
Entity_Creating_Custom_Entities - Added single file example, reworded Entity description, reorganized page to accomodate single file example
net.SendOmit - Added proper overloads
ConVars - Added cvar and convar to title for SEO
surface.GetPanelPaintState - Mention draw library
math.BSplinePoint - Reworded and rewrote much of the page + fraction_max -> fractionMax
math.BSplinePoint - faction -> fraction + Rephrased return
11 Months Ago
GM:OnLuaError - Corrected data type of ID
render_stencils - Minor wording change about byte
VGUI_Element_List - Pluralized element for SEO
Enums/CONTENTS - Added ENT.PhysicsSolidMask
Player:SetDSP - Rewrote description, reformatted list to DSP presets page + Minor Change + Added link to CSoundPatch:SetDSP
CSoundPatch:SetDSP - Reworded, added link to new DSP presets page.
CSoundPatch:GetDSP - Reworded, added link to new DSP presets page
Enums/BLENDFUNC - Rewrote page
Enums/BLEND - Minor Change
Render_Order - Added "Hook" to page title for SEO
Enums/BLEND - Removed newline indicator character
12 Months Ago
Enums/BLEND - Added src_alpha_saturate + For Example -> Example
Enums/BLEND - Rewrote page, removed unhelpful graphic, added link to interactive tool
render.OverrideBlend - Rewrote page, example is still overcomplicated + Color and alpha values are 0-1 not 0-255 + Explicitly differentiate color vs alpha in separated blending mode
1 Year Ago
mesh_primitives - Separated and re-wrote Vertex Winding and Culling sections. Added vertex winding image.