Garry's Mod Wiki

User Changes: A1steaksa

11 Days Ago
GM:PostEntityFireBullets - Added FiredBullet type for second argument
Structures/FiredBullet - Created Page
13 Days Ago
Prediction - Removed unnecessarily gendered language and made minor formatting changes
17 Days Ago
mesh_primitives - Minor Change
mesh_primitives - Revised triangle image + Added triangle strip image
mesh_primitives - Added triangle diagram + Revised triangles image + Revised triangle image
18 Days Ago
mesh_primitives - Added more explanations
mesh_primitives - Revised Lines image
mesh_primitives - Resized images
mesh_primitives - Added images for Points and Lines
mesh_primitives - Added Points and Lines primitive descriptions
39 Days Ago
util.TraceEntityHull - Added link for AABB
40 Days Ago
Player:SetHullDuck - Rewrote page
Player:SetHull - Rewrote page
Player:GetHullDuck - Rewrote page
Player:GetHull - Added AABB mention + link
41 Days Ago
Player:GetHull - Added see also links, added return value names, reworded some page text
42 Days Ago
Entity:SetBodyGroups - Minor Change
SpawnIcon:GetBodyGroup - Minor Change + Minor Change
Entity:GetBodygroupCount - Removed max ID note as that's not body group specific
Entity:SetBodyGroups - Rewrote page
SpawnIcon:SetBodyGroup - Reworded page to be consistent with other body group pages
SpawnIcon:GetBodyGroup - Slightly reworded page to match other body group pages
Entity:GetBodygroupName - Rewrote page
Entity:GetBodygroupCount - Added body group id link
Entity:GetBodygroup - Added body group id link
Entity:GetBodyGroups - Rewrote page
Entity:SetBodygroup - Minor Change + Minor Change + Reworded note
Entity:GetBodygroupCount - Minor Change + Added note about weapons returning viewmodel results
Entity:GetBodygroup - Added note about weapons returning viewmodel results
Entity:GetNumBodyGroups - Rewrote page
Entity:SetBodygroup - Rewrote page to use proper ID names.
43 Days Ago
Entity:GetBodygroupCount - Minor Change
Structures/BodyGroupData - Rewrote to better indicate the types of IDs and models involved
Entity:GetBodygroupCount - Rewrote page to more clearly indicate the different ID types involved.
Entity:GetBodygroup - Rewrote page to more clearly indicate the types of IDs used
45 Days Ago
Mapping_Fundamentals - Minor Change
48 Days Ago
Entity:NextThink - Rephrased to clarify how the function works with Engine entities
54 Days Ago
Entity_Creating_Custom_Entities - Added single file example, reworded Entity description, reorganized page to accomodate single file example
56 Days Ago
net.SendOmit - Added proper overloads
2 Months Ago
ConVars - Added cvar and convar to title for SEO
surface.GetPanelPaintState - Mention draw library
3 Months Ago
math.BSplinePoint - Reworded and rewrote much of the page + fraction_max -> fractionMax
math.BSplinePoint - faction -> fraction + Rephrased return
GM:OnLuaError - Corrected data type of ID
render_stencils - Minor wording change about byte
4 Months Ago
VGUI_Element_List - Pluralized element for SEO
Enums/CONTENTS - Added ENT.PhysicsSolidMask
Player:SetDSP - Rewrote description, reformatted list to DSP presets page + Minor Change + Added link to CSoundPatch:SetDSP
CSoundPatch:SetDSP - Reworded, added link to new DSP presets page.
CSoundPatch:GetDSP - Reworded, added link to new DSP presets page
Enums/BLENDFUNC - Rewrote page
Enums/BLEND - Minor Change
Render_Order - Added "Hook" to page title for SEO
Enums/BLEND - Removed newline indicator character
Enums/BLEND - Added src_alpha_saturate + For Example -> Example
Enums/BLEND - Rewrote page, removed unhelpful graphic, added link to interactive tool
render.OverrideBlend - Rewrote page, example is still overcomplicated + Color and alpha values are 0-1 not 0-255 + Explicitly differentiate color vs alpha in separated blending mode
5 Months Ago
mesh_primitives - Separated and re-wrote Vertex Winding and Culling sections. Added vertex winding image.
GM:HUDPaint - Removed mention of previous and next hooks as the render order page should cover that instead. Added mention that this is where HUDs should be drawn. Added link to HUDShouldDraw. Removed note about when the hook is called as that information is mostly handled elsewhere in the page. Changed reference from PostDrawHUD to DrawOverlay.
GM:HUDPaint - Removed mention of previous and next hooks as the render order page should cover that instead.
SourceScheme - Apart -> Apart
jit.util.ircalladdr - Removed example, updated return to be always 0, made it clear in the description that it no longer works as it previously did.
Ircalladdr_Functions - Removed page as its related function is deprecated and no longer uses these values
null - Removed incorrect sentence end
nil - Replaced link to "No Value" with NULL
null - Created Page + Removed link to "No value"
nil - Moved category above title in markdown
Entity:GetTable - Rewrote page, added a link to Entity:GetSaveTable
Enums/CONTENTS - Added clientside ragdoll and prop gibs to CONTENTS_DEBRIS
6 Months Ago
render.SetLightmapTexture - Removed 2D and 3D render context warnings as having both is meaningless
mesh_primitives - Minor Change
mesh_primitives - Created Page + Added mesh reference section header
mesh.UserData - Rewrote page description
mesh.UserData - Removed note implying incorrectly that the mesh library was deprecated
mesh.Begin - Reworked page to use the new function overload page syntax + Minor Change + Removed leftover text from previous version
Enums/MATERIAL - Re-ordered table to be in numerical order
render.ModelMaterialOverride - Rewrote page, removed example + Added Entity page link
util.TraceLine - Rewrote page + Reverted types to table
7 Months Ago
Masking - Created Page + Minor Change
VGUI_Element_List - Added "Derma" to the title for searchability
Auto_Refresh - Added hotloading to title
Using_your_Physgun - Expanded title for searchability + Minor Change
vararg - Reverted title + Minor Change
thread - Changed title
userdata - Changed title
List-Styled_Tables - Changed title
Tables:_Bad_Habits - Changed title
BaseClasses - Minor Change + Clarified wording around Base and Parent Classes + Minor Change
number - Removed useless mention of the Math library using numbers and added a note about numbers being 16 bits wide
BaseClasses - Minor Change
BaseClasses - Minor Change + Minor Change + Minor Change
baseclass.Set - Added link to BaseClasses reference page
baseclass.Get - Added link to BaseClasses reference page
Global.DEFINE_BASECLASS - Added link to BaseClasses reference page
BaseClasses - Added finished examples and example output + Published
BaseClasses - Added in-progress examples